Chaos Rains, Chapter 3: Godspeed You, Black Emperors

Chapter 3: Godspeed You, Black Emperors

Our heroes awoke refreshed, feeling stronger than before. They headed downstairs and made acquaintance with Toblen, proprietor of the Stonehill Inn, a well-built and honest man who seemed interested in the party and their dress, identifying them as adventuring folk. He told them of a trouble that had swept the town of late: that of a street gang, known as the Black Emperors. He asked them for their help in ridding the town of the scum. Toblen’s wife, Trilena, chimed in that the thugs had recently killed Thel Dendrar, the fishmonger, for standing up to them, and that shortly after, Thel’s family (wife, daughter and son) went missing. Samp and Finch said that they’d think on it. Toblen thanked them, and told them not to worry about payment for their last night’s stay.

Harry convened with the party in the inn and talked to them on the topic of Trout Rockefeller. He said that another of the Rockefeller brothers should also be there, but he hadn’t arrived; Harry said that he feared the worst. They also spoke of the Black Emperors, Harry again mentioning his ally Spyro Herzog, and his disappearance; LARP officials often helped towns by governing them until they develop enough to hold their own elections, and this was Herzog’s role until his disappearance. Harry believed this gang may have kidnapped or killed Herzog. The party resolved to face the Black Emperors, and uncover what they could. Harry offered what information he knew: that their leader was named Happyslap, and that the gang was rumoured to have a high turnover rate; however, there could still have been over a score of them in total. Harry then mentioned that he would be speaking to the temporary acting townmaster, Harbin Wester, soon, if the group wanted to join him.

The party informed Toblen that they were going to put a halt to the Black Emperors’ illegal activities, and Toblen said he’d happily give them free lodging any time at his inn as thanks. Finch smashed a good old morning pint of ale, on the house.

They walked through the quiet town, and other than them, only children seemed to feel brave enough to wander around and play their games. They saw market stalls in the town square standing unattended, some with rotting fruit and vegetables upon them. Also canon is the fact that there were great amounts of animal excrement on the ground, and that sometimes it was necessary to trudge through it to reach a given destination.

So the party entered the townmaster’s hall, one of the few double-story buildings in the town. There, Harry confronted Harbin Wester, an unusually short, entirely bald man. Wester seemed confused, and incompetent; Finch chastised the acting townmaster for ignoring the problems that the Black Emperors were causing, but Wester remained aloof. Harry then grabbed the small man by the collar and informed him that he was no longer acting townmaster, and that he, Harry, would be taking over. The terrified Wester claimed to just be a simple banker, unable to deal with blade-wielding thugs, and happily renounced his brief townmastership.

Harry offered the party a sum of 200gp to deal with the gang issue. The party spoke of future plans to perhaps kidnap a puruk to discover the location of Cragmaw Castle. They then adjourned their meeting, the party setting off to deal with the Black Emperors, with two leads to follow: Darran Eldermath, a half-elf and ex-LARP associate that Harry knew some years back, and Halia Thornton, overseer of the local FARM (Farmer’s Association of Regional Mercantile), who Harry said not to entirely trust for reasons ambiguous.

The heroic band set off to the FARM building. On the way, they noticed an old, crumbling manor on a small hill at the north end of the town. They reached the FARM headquarters, and were introduced to Halia Thornton, a well-dressed and well-mannered woman with dark hair and dressed in finer clothes than many of the other townsfolk. She was pleased to hear of their decision to take down the Black Emperors, and offered them a further 100gp to kill the leader of the gang and return with proof.

She informed them that the gang hung around at the Sleeping Giant tavern, drinking and likely swearing; they had also been seen hanging around at the abandoned house, Tresendar Manor. Samp seemed worried that but three men could take on the whole gang, but Halia assured them that the heroes seemed much better prepared for combat than the ragtag ruffians that comprised the gang.

Halia spoke of one last thing — that of a political alliance. If the LARP-aligned townmaster, Herzog, had indeed been killed, then there could be possibility of the first town election, if the people requested it; she asked for the party’s support, and said they could speak of this matter at length later.

Our heroes left Halia at the FARM. Finch concluded that the best course of action would be to go to the gang’s drinking hole, capture one of them, and “torture the shit out of them until they speak.” The grand hero band made their way to the ramshackle Sleeping Giant; outside, stood four human ruffians, wearing grimly black hooded cloaks. As the party approached, one of the thugs hawked a lug of spit onto the ground.

“What the fuck do you want, eh?” said the ruffian.

“We’re looking for Happyslap,” said Samp.

“Why in hell would you want to be doing that, then?”

Finch speaks: “We’re thinking of joining up.”

The ruffian looked amused, looking to his friends with a snort, and another lug of spit

“You bunch of weirdos? Are you for real?”

Finch got right up in his face, grabbing him by the collar and almost lifting him off the ground. “You try me and see if I’m for real, boy,” the icy-eyed mercenary hissed.

The man coughed, and laughed, as Finch loosened his grip on the man. “Hah. Yeah, you’re alright, you are. Not bad. Sure. How about we take you down to the basement there at the manor, and get you some of these nice black cloaks?”

 

 

Thus they set off with this amicable cur — name of Dunjonbhoi — and one other recruit, a young man, to the supposed secret base of operations of the Black Emperors.

“Can we call you ‘Dunj’?” said Finch.

“Yeah, ‘Dunj’ is fine, people call me ‘Dunj’ ” said Dunj.

“How about just ‘Dun’?” said Samp.

“I mean… that’s less common,” said Dun.

Before long they were sharing a good old laugh, getting acquainted with Dunj. After some walking, they entered a dark passageway that led into the hill under the manor. They entered into a large cavern with a deep crevasse in the middle, and two bridges that led over it. Dunj pointed at the first bridge and told them not to use it, as it was ‘fucked’. As they neared the second bridge, they heard a strange sound coming from the crevasse; an alien sound. Dunj said not to worry, it was just the ‘Nothic.’ An ’orrible thing — really fuckin’ weird — that Happyslap kept around.

“Meat… meat…” crowed the nothic, from down in the crevasse.

“How far away is Happyslap now, then? If I’m joining, then I want to speak to the leader,” said Finch, as they started to cross the bridge.

“You can’t just speak to ’appyslap. He’s busy. But, thinking on it, some cunt’s come into town, some lord, or knight fellow. Probably going to cause issues. How about, you take care of him, and then maybe you can talk to Happyslap.”

“I’ve met this ‘cunt’ you’re on about,” said Finch.

Meat… give me meat…” crowed the nothic.

“Meat? I’ll give you some fucking meat,” said Finch, and with that, he grabbed Dunj, who barely had time to utter, “What the f—” before he was pushed into the crevasse, his bones breaking on the rocks, being left at the mercy of the nothic.

The other Black Emperor, a green recruit with little combat experience, took a step back in horror, and he, too, fell into the pit, breaking his legs, and his jaw, and again, being left to the quick hands and mandibles of the unseen creature that stalked the crevasse.

Meat… thanks for the meat.”

They looked around them, and saw four ways they could go. They set off to where Dunj had said the common room was. They took the left hand path after reaching an intersection, and stood by the following door.

Behind said door, they heard thus wordes being spake:

“No! Please, don’t do this to me, I can’t take it anymore.”

The voice seemed familiar, somehow. Another voice uttered:

Do a backflip, you little runt.”

“Just kill me, I don’t want to do another backflip!”

I said, do a fucking backflip!

They decided not to enter, and instead turned from the door for time being, and approached the opposite door down the corridor. Samp kicked it in. Inside, was a common room, and four drunken men, all wearing the black cloaks of their gang, were sitting at a table, gambling. One man, seemingly the leader, stood up and questioned them.

“Where the fuck is Happyslap?” said Samp.

Thus began the battle. It was a quick battle, the Black Emperors drunk, sloppy with their attacks. Makoto defended himself with quick ease, parrying blows and striking out with his morningstar — he possessed a speed and finesse with the bulky weapon previously unseen by either of our heroes. Finch utilised his quick reactions to help Makoto block the strikes heading for him, then returned focus upon the young, drunk men, who the heroes otherwise quickly dispatched, and without mercy. They kept the leader alive, but only just — the man coughed blood onto the ground, clearly close to death.

They found out that this was the second-in-command of the Black Emperors — “for what it was worth.” He shewed light upon the ‘backflip room,’ which apparently contained ‘pigs.’ They asked him where Happyslap was, but he told them, mockingly, that he was probably gone by now, what with all the noise. Finch mocked him back, telling him that his friend Dunj was nothing but meat for the nothic now, and soon he would be too. The man didn’t have much else to say. Then he coughed one last time, and passed away.

They crossed back to the so-called ‘backflip room.’ Inside, they heard further protests and angry coercions relating to backflips:

“My shins! They can’t take no more backflips!”

DO ANOTHER BACKFLIP.”

They busted down the door, and in front of them, stood three puruks, all laughing at the misery of the poglin they had performing backflips. The poglin — none other than Blinky — saw the heroes and fainted with both fear and joy. Each puruk had a tiny flat cap upon its head; one of the puruks was taller than the rest, and looked to be incredibly rindy, and the one in the middle had upon its face a ruby-encrusted eyepatch. The party started discussing which one to capture, incensing the suspicious pigs and initiating the battle of the century.

The merry heroic band crossed blades with the greatsword-wielding pigs. The one with the thick rind proved difficult to take down, due to its thick skin, and the eyepatch-adorned leader-apparent of the trio dealt massive damage to all of our plucky protagonists, almost knocking Makoto unconscious. Finch eventually pierced the rind of the thick pig, spilling its guts all over the cold hard ground; Makoto dispatched the third one into unconsciousness with a blow to the pig-head; Samp then stood forward and unleashed a strike infused with divine energy, calling out:

“Divine smite!”

It tore the leader pig directly in twain, the two halves falling to the floor, bacon sizzling in the air. Thus the battle was over, and Blinky was saved.

Blinky seemed happy to see them once he awoke. He told them of his recapture by the puruks, who punished him for his desertion by the method of enforced backflipping; he had been backflipping now for almost a full day. Finch was interested in seeing one of these famous backflips, but Blinky refused. Finch thus intimidated him into it through threat of force: and so Blinky performed a backflip for their amusement, spinning in place through the air, and landing squarely on his coccyx; and thus he was happy to see the party no more.

The poglin said he could go with the party to Cragmaw Castle, and although he didn’t know the way as per se, he could help them capture a poglin patrol who might. The heroes decided to keep Blinky with them for the time being.

They woke up the unconscious puruk and questioned it about Happyslap and the location of Cragmaw Castle, but the puruk stood fast, knowing it would be dead soon anyway, and refused to give up even a hint of useful information, other than that everything linked back to this “Harrier Jet”. Samp then let the blood out of his throat and released him from this world.

“He’s gone to the great sty in the sky,” said Samp, poking the corpse with his sword.

 

 

They made their way back down the corridor, through the common room full of dead ruffians, through another door, until they found themselves at the door they suspected Happyslap to be hiding behind. Inside this room was what looked like a wizard’s workshop, which Makoto was able to rifle through to find some potion-making ingredients. Through another door, and they found a small bedroom/study, since vacated. Upon the writing desk, a quill lay, with fresh ink seeping from it, but they did not find what may have been written with it. They scoured a series of older letters, finding this one:

 

Happyslap, you fool:

I heard that there were going to be some new boys in town soon — probably Rockefeller contacts. Capture them, slay them if you have to, but get their maps to me post-haste. Make it so, Herzog.

From, Harrier Jet.

 

Our heroes mused on the revelation that Happyslag and Spyro Herzog were one and the same, Finch being concerned for Harry’s reaction when they had to tell him this. They raided Herzog’s treasure stash and found a secret passageway that led down, back into the main chamber. They continued to search the hideout, finding an armoury, where Finch procured a light crossbow. The crossbow was engraved with the name ‘Chekhov.’ Finch strapped Chekhov’s crossbow to his back, and they continued on their way.

They found a chamber that within contained a partitioned set of cells; in one of the cells were two women, and in the other, a young boy, all of them fitted with iron collars. Two men in black cloaks stood in there also, who moved forward with their hands on the hilts of their shortswords.

“Fuck are you lot doing here?” said one of them.

Sir Samp Sampington thus spake: “Look, you may not know this, but we’ve slaughtered every last one of your comrades, and your best bet right now would be to surrender, and keep your mouths shut.”

The Black Emperors eyed the party, whose weapons were clearly wet with blood.

“What happened to Happyslap?” said one of them.

“We slaughtered him like a dog,” lied the paladin, his voice deathly serious.

The two men took their hands from their hilts.

“Well, when you put it like that… erm, mind if we leave? You don’t mind, do ya? Great. Here’s the key, and er, farewell, and thank you very much.”

So our heroes freed the captured townsfolk, the family of the slain Thel Dendrar: mother Mernar Dendrar, son Lars Dendrar, and daughter Nilsa Dendrar. Nilsa, fair-haired and in her mid-to-late teens, was quiet, brooding; she didn’t say a word. Mernar thanked them, and after their collars were removed, they stayed in the cell area and awaited further instructions.

After making their way past a floor trap, Samp sent Makoto back to gather the Dendrar family, and they made their way forward. As they entered the next room, another door burst open, and three Black Emperors approached with their swords drawn, and asked the party who they were and what they wanted. Finch, taking no shit, leapt straight into combat.

The thugs put up a surprisingly good fight, with Finch almost being knocked unconscious in the fray. Nilsa, who had been keeping back, suddenly moved forward, revealing to have picked up a shortsword earlier — although still silent, her face boiled with rage over her dead father. She fought surprisingly well and was swift, parrying a strike from the ruffian she had engaged in combat, landing a good strike in to boot. However, she took a nasty hit to the leg, almost incapacitated from the pain; her mother screamed in fear.

Samp stepped between Nilsa and her attacker, knocking back the Black Emperor with an almost-fateful blow. Nilsa, uncowed but bleeding, moved forth again with her shortsword, and managed to skewer her attacker, slaying him, before falling to the floor with exhaustion. Finch slayed another foe, who fell to the ground, dead as a bastard. The final miscreant almost struck Makoto to the ground, but Samp, ever the protector of the endangered, stepped forward again and — “dodge this,” said Samp — knocked him to the ground with the pommel of his sword.

“Where’s Happyslap?” demanded the paladin. But the final surviving rogue had no idea; all he knew was that his friends were dead, and that he likely would be soon, too. He had never even met Happyslap; in fact, he’d been with the Black Emperor company but two weeks. His estimation of his own survival had been correct; Samp’s pommel came down again, ending his short life.

Nilsa’s mother chastised the young girl as Makoto tended to her wounds. The gathered heroes then spoke of what to do next; they debated interacting with the nothic again. Makoto explained what he knew of the nothics — that they were once mortals, magic users, who had been swayed by dark powers, and thus doomed to new, aberrant forms, driven to single-minded obsession. This tended to be reflective of their vices in life: greed, lust, pride, and the like. A wizard hungry for knowledge may become hungry for flesh in its new life.

They debated Happyslap — Samp believed him to perhaps be invisible, somewhere in the complex. They confirmed the location of the exit, which led up to the abandoned Tresendar manor, and then considered their options. Nilsa stood up, and spoke for the first time: she asked them to, if possible, find her father’s body, or what was left of it, which she had heard was still in the dungeon somewhere. Samp said they would try, and then ushered the surviving Dendrar family back home.

The heroes searched the room, finding a piece of parchment by the exit. It thus read:

 

Harrier Jet:

I must speak to you soon. Rockefeller has brought the Finch boy with him. You must help me — I told you of this, and have served you well, so when you receive this, send pigs to Sheoville with haste, or I may be doomed. Perh—

(It ended there.)

 

The party assumed it to have been written by Happyslap, and that this lost note was a sign of his flight from the hideout. They resolved to speak to the nothic, and took the long way around to the room with the dead puruks inside — they dragged one of the almost-humanoid pigs to the nothic in the cavern, and then they heard:

“You got meat?”

The nothic moved out of hiding, showing its bizarre, hideous form, its single eye glowing a sickly green in the darkness. It crawled up to see them better, its almost humanoid form hideous to our heroes’ eyes — it had notched, grey skin, and a wide, bloody smile.

“Oh, we’ve got meat,” said Finch, “a whole lot of pork.”

He bargained with the nothic — one item per puruk. He retrieved Thel Dendrar’s wedding ring, and then was invited to select two further items from a chest brought up by the creature, who was already salivating at the idea of so much meat. Finch perused the chest, his eye lingering on a sword within; a shining longsword of unique, bronze-hilted design, Dwarven runes on the blade. The nothic smiled an offensive smile.

“You want Talon?” it said. “I can tell you want it. It could bring you the revenge you seek. Two pigs for Talon.”

Finch made a deal with the hungry nothic: he would leave the nothic to reside in this place, and not speak of its foul existence to anyone, leaving all the meat of the slain Black Emperors, in exchange for Talon, and one item for each of the other party members. Makoto took a magical scroll, and Samp took several malachite stones.

The heroes left the way they came, into the cold, harsh light of day, Talon now strapped to Finch’s waist. They returned to the man Harry Lyndon, who asked them of what they’d found out about the Black Emperors; Finch informed him that their headquarters had been cleansed, but that Happyslap had escaped. Harry asked about the fate of his friend Spyro Herzog — Finch explained that he was not dead, but worse: that Herzog and Happyslap were the same person. Harry sighed, and said he had worried about that possibility; Herzog had always seemed slightly edgy, that there had always been something indefinable about him. But, he couldn’t think of why Herzog would do such cruel, unlawful acts. Finch expounded upon the link between the puruks and Happyslap, with Harrier Jet being the link; and that Happyslap had known of Finch and perhaps had some kind of agreement with Harrier Jet involving him, showing Harry the letter.

Harry asked Finch if he had any family; “not anymore,” replied Finch. Harry seemed troubled by all of this. He paid them their 200gp bounty, and thanked them for their service to the town. They then revealed Blinky was travelling with them, who Harry found disgusting, but agreed that he could be useful in finding Trout. Harry allowed for Blinky to stay in the cells on the ground floor. They then spoke of Halia Thornton, and her desire to have Happyslap killed: Harry, again, reiterated a mistrust of her, and her involvement in the running of the town. They adjourned, and the party left.

The trio of heroes went over to the Dendrar family home, and dropped off the ring to Mernar, who said that Nilsa was currently resting off her wounds. She thanked them for their great service to her family, and gave them all she had to give in exchange: information. She and Thel used to live in the town of Pylon, which was overrun by strange natural forces, forcing them to flee whilst Nilsa was but a babe. She says that if they were to travel there, they might be able to find one of her old family heirlooms, an emerald pendant worth a decent amount of money. If they were willing to find it, they could keep it for their own, or sell it, whichever they wanted. She thanked them again, and they bid her farewell.

They returned to the Stonehill Inn and Toblen hailed them with a pie and a pint, heralding them as true town heroes, with many of the other townsfolk coming in to pay their respects. They eventually made their way to their beds, enjoying a deserved rest after the day’s bloodshed.

 

 

Dungeon Master’s Postscript

From this session on, all but one of the sessions have been recorded in full. Whilst I won’t include every conversation and encounter in extreme detail (the sessions only get longer and longer from here), all details will be mostly true, and not reliant on memory alone (although I do make edits for clarity and consistency, from time to time). This is a longer session than the previous ones, and future installments will likely be roughly the same length (about the length of an average chapter in a book).

 

 

Chaos Rains, Chapter 2: The Road to Sheoville

Chapter 2: The Road to Sheoville

By the time our heroes arrived at Joi See, they had parted ways with Barb. The brutal beastly bald bearded barbarian had decided that he preferred life out in the woods, fending for himself and eating raw meat, and so he left in the night, and was never heard from again.

Joi See City, known as the Red City due to the red-brown architecture of many of its oldest buildings, was supposedly built upon ruined structures of the Old World.

They entered from the south, and made their way through Shallowtown, a beaten-down slum area that Samp found distasteful. They spent a night in Grubby Joe’s Drinkin’ Stable, but afterwards Samp demanded that they find somewhere better. They rented rooms at the Chubby Fish, a lively lakeside inn run by Julius Gezer, a man from Lindus with many tall tales to tell. They stayed here for around a month, and engaged in work to earn their keep. Samp tutored a noble boy in the Draconic language; Finch did low-level mercenary work, guarding visiting Dwarven merchants and filling emergency guard duty spots for the Lord’s Alliance of Regal Protection.

They spoke to many patrons in this time, and some passed on the tale of them saving the Breadmaker’s son to other people; this, along with Finch’s connections to Dwarven merchants, caught the attention of one Trout Rockefeller, a Dwarf businessman with big ideas. He sent them a letter, offering them a sum of 100gp to provide protection to a supply wagon heading east from Joi See to Barthen’s Provisions in the frontier town of Sheoville. The letter also stated that if they did this, he also had something “much bigger” to tell them about when they arrived. He stated that he would be setting off beforehand, along with a Lord’s Alliance of Regal Protection emissary, Harry Lyndon, who had his own business to attend to in the town.

The duo of Samp and Finch decided to take the offer, and found the supply wagon waiting for them outside the city the next morning. The wagon driver, Ted, a friendly man with a flat cap, greeted them, and they got on the back of the wagon. There was another person on board: a wood elf of Lunare, pale and dark-haired, dressed in a fine green tunic, a green top hat on his head. A quiet individual, he introduced himself as Makoto: a simple potion salesman, who was to meet Trout to arrange terms of employ under him. With little more said, the trio set off.

Thus spake Ted: “Onwards to Sheoville!”

The journey passed with quiet ease for the first day and half of the second. Some while down the road after their turn-off to Sheoville, they spotted something lying in the road. A dead horse — two dead horses. Killed by arrows, the saddlebags ravaged. Samp and Finch alighted the wagon, to move the corpses out of the way. As they moved towards them, arrows flew from the thickets either side of the path; poglins jumped from the bushes, scimitars in hand.

Makoto leapt from the carriage, a morningstar in his hand; the heroic duo quickly discovered that the simple potion salesman was also an adept combatant. Suffering minimal damage, they killed three of the poglins, but kept one alive.

Name of Blinky, the terrified pog gave up everything he had: that Paps, a ruthless puruk, had captured Trout and Lyndon a day ago and had them taken up the forested hillside trail to the north to their hideout. The party took mercy on the simple creature and spared its life, saying that they never wanted to see it again. Blinky ran away.

They followed the trail north, until they came upon the hideout. Ambushing the two poglin sentries and slaying them swiftly, the heroes moved on into the cavern. Inside, they were spotted by archers from atop a bridge, and a great wave of water was unleashed upon them; Finch and Makoto were able to climb to safety upon the cave walls and keep their grip, but Samp was dragged back to the opening of the cave. The poglins moved in to the defend their lair, but the trio regrouped and fought them off, slaying every last one of them with little in the way of remorse.

After Makoto utilised his potions to heal some of their minor wounds, the intrepid group moved further in, and confronted the puruk, Paps. Dressed in ragged hide armour, he appeared just as puruks do in folklore: much like a normal pig, but standing upon two strangely humanoid legs, holding a mighty greatsword in his oddly human-like hands and arms, his chin stained with phlegm below those strangely human eyes, and with a tiny hat upon his porcine head, a flat cap. However, not much more is known about Paps, or his fate; other than the three fellows-in-arms were able to dispatch him, and his poglin allies, and thus free the gentleman Harry Lyndon. Harry had been tied to a wooden board, being interrogated by the Papa Porc himself.

They got Harry back on his feet and dressed in his armour, and set to leave the hideout; however, the remaining poglins had regrouped, and attacked the weakened party as they made their way out. Again the party showed their might, this time with the good knight Harry by their side, and wet their swords and the ground with porcine blood. They left not a pog alive.

On their journey back to the road, Harry Lyndon spaketh the situation: he and Trout were kidnapped by poglins, but only he, Harry, was taken to the hillside hideout; Trout had been taken to ‘Cragmaw Castle,’ apparently under the orders of a puruk warlord, King Klarg.

“I have doubts that he has a claim to any real royal lineage — just a pig with a crown,” said Harry disparagingly.

He also explained that he, Harry, the man Harry Lyndon, was also travelling to Sheoville to investigate the alleged disappearance of the town’s townmaster, Spyro Herzog, another LARP official. Finally, he told them what he knew of Trout’s intentions in Sheoville — that he sought a strange, mythical location in the area, an ancient complex of wonders that he claimed to know the whereabouts of: Echo Chamber Deluxe. Trout claimed that it was a grand, labyrinthine underground structure that crackled with the Old Lightning.

The map leading to the location was with Trout, so whoever had kidnapped him could have already been able to make their way to Echo Chamber Deluxe and use it for their own purposes. The only lead he had was a name: “Harrier Jet.” This name was spoken by the poglins around their strange grunts and squeals; and, too, when he was being tortured, the big pig Paps kept asking him what he knew of Harrier Jet. He had no idea what it could mean.

They reached Ted and the wagon. Ted seemed unfased by the events, and welcomed them all back.

Thus spake Ted: “Onwards to Sheoville!”

They reached the town at the onset of night and delivered the supplies from the cart safely to Barthen in his store; Barthen was a well-mannered man of deep voice and friendly understanding. Barthen paid them on behalf of Trout for the service, and told them to come back any time they needed supplies. Makoto found out that the supplies that he had sent there had not arrived, leaving him at a loose end, and without much in the way of gold.

They reached the Stonehill Inn and rented rooms. Harry told them that they could speak more at length the following morn, once he had rested his wounds off.

Thus did the heroic, stalwart trio of allies stay their first night in the wilderness-bordering town of Sheoville.